About Gazingi Interactive

We’re a game developer and publisher located in The Netherlands.

Background

Founded in 2018; Gazingi is young, ambitious but not entirely the new kid on the block. We build on a rich history of smartphone and tablet gaming. Previously known as a company called “Infinity Lane Games“. Our first mobile games date back to 2010 when we developed exclusively for Apple’s first iPhones, iPods and iPads with Unity3D

Our Journey

Founded in 2018; Gazingi is young, ambitious but not entirely the new kid on the block. We build on a rich history of smartphone and tablet gaming. Previously known as a company called “Infinity Lane Games“. Our first mobile games date back to 2010 when we developed exclusively for Apple’s first iPhones, iPods and iPads with Unity3D

January 2019

Development on a new game kicks-off (TBA)

September 2018

Fruity Gardens and Aztec Temple Quest launch

Gazingi launches two new puzzle games for iOS and Android.

April 2018

Studio Relaunches as Gazingi

Back in action as "Gazingi Interactive" to keep the existing games alive and develop new titles.

December 2016

Folded Flyer Overhauled

Founders get back together for a major upgrade to Folded Flyer.

June 2013

Infinity Lane Closes

The studio shuts up shop due to financial trouble. Two major releases got cancelled ("Slingshot Junkyard" and real-time-strategy game "Coral").

September 2012

Shiny Treasure Launches

Our pirate tower defense game Shiny Treasure launches.

May 2012

Folded Flyer Launches

Our flagship and best selling title Folded Flyer launches on iPhone and iPad.

December 2010

Cubo launched

"Cubo" our memory puzzle game launches on iOS and Android devices.

November 2010

Joe Cable Released

Our first mobile game "Joe Cable" was released on iPad and iPhone.

March 2010

Infinity Lane Founded

The studio was founded after 4 software development and game design students got together.