About Gazingi Interactive

We’re a game developer and publisher located in The Netherlands.

Background

Founded in 2018; Gazingi is young, ambitious but not entirely a new kid on the block. We build on a rich history and experience in smartphone game development. Previously known as a company called “Infinity Lane Games“. Our first mobile games date back to 2010 when we developed exclusively for Apple’s first iPhones and iPads in Unity3D.

Our Journey so far

February 2019

Development on a new game kicks-off (TBA)

September 2018

"Fruity Gardens" and "Aztec Temple Quest" released

Gazingi launches two new puzzle games for iOS and Android.

May 2018

"Gazingi Interactive" Founded

"Infinity Lane Games" rebooted as "Gazingi Interactive". Determined to restore some of the older franchises and develop new games.

January 2017

"Folded Flyer 2.0" - Released

Three Infinity Lane founders get back together to give hit game "Folded Flyer" a complete make over and support for the newly released iPhone X.

June 2013

Infinity Lane - Shuts Down

The studio unfortunately announced bankruptcy after a financial troubling year. Two major new releases got cancelled in mid-development. A puzzle game"Slingshot Junkyard" and real-time-strategy game "Coral" were never released.

September 2012

"Shiny Treasure" - Released

Our pirate tower defense game Shiny Treasure launches on iPhone and iPad.

May 2012

"Folded Flyer" - Released

Our flagship and best selling mobile game Folded Flyer launches on iPhone and iPad.

December 2010

"Cubo" - Released

"Cubo" our memory puzzle game launches on iOS and Android devices.

November 2010

"Joe Cable" - Released

Our first mobile game "Joe Cable" was released on iPad and iPhone.

March 2010

Infinity Lane Games - Founded

Four Dutch design and engineering students get together to co-found a new mobile games studio "Infinity Lane Games".