About Gazingi Interactive
We’re a game developer and publisher located in The Netherlands.
Background
Founded in 2018; Gazingi is young, ambitious but not entirely a new kid on the block. We build on a rich history and experience in smartphone game development. Previously known as a company called “Infinity Lane Games“. Our first mobile games date back to 2010 when we developed exclusively for Apple’s first iPhones and iPads in Unity3D.
Our Journey so far
Development on a new game kicks-off (TBA)
"Fruity Gardens" and "Aztec Temple Quest" released
Gazingi launches two new puzzle games for iOS and Android.
"Gazingi Interactive" Founded
"Infinity Lane Games" rebooted as "Gazingi Interactive". Determined to restore some of the older franchises and develop new games.
"Folded Flyer 2.0" - Released
Three Infinity Lane founders get back together to give hit game "Folded Flyer" a complete make over and support for the newly released iPhone X.
Infinity Lane - Shuts Down
The studio unfortunately announced bankruptcy after a financial troubling year. Two major new releases got cancelled in mid-development. A puzzle game"Slingshot Junkyard" and real-time-strategy game "Coral" were never released.
"Shiny Treasure" - Released
Our pirate tower defense game Shiny Treasure launches on iPhone and iPad.
"Folded Flyer" - Released
Our flagship and best selling mobile game Folded Flyer launches on iPhone and iPad.
"Cubo" - Released
"Cubo" our memory puzzle game launches on iOS and Android devices.
"Joe Cable" - Released
Our first mobile game "Joe Cable" was released on iPad and iPhone.
Infinity Lane Games - Founded
Four Dutch design and engineering students get together to co-found a new mobile games studio "Infinity Lane Games".